The X

1 files use the extension of SCML

.SCML

Spriter Configuration XML File

Classification:game files
An SCML file contains information in XML format used to configure a 2D animation that includes multiple sprites. It is typically used by 2D video games, including those that use the Exient XGS Engine, such as Angry Birds Go! and Angry Birds Transformers. SCML files are created and opened by BrashMonkey Spriter, which is a cross-platform program used to create 2D animations.

instruction:

SCML file open in BrashMonkey Spriter To open an SCML file in BrashMonkey Spriter, follow these directions: Open BrashMonkey Spriter. Select File → Open Project.... Navigate to the SCML file, select it, and click Open. To create an SCML file in BrashMonkey Spriter, follow these directions: Open BrashMonkey Spriter. Select File → New Project.... Choose or create the root folder for you project that will only contain the images used in the animation. Select File → Save Project... or Save Project As.... Choose the save location, name the file, and click Save. SCML files are used by BrashMonkey Spriter as project files that can be modified, saved, and reopened for further modification. The files store all the configuration information for the animation, which includes the paths to the assets, XY pivot information for each asset, and the timeline of the animation. When packaged with a game, the game references the SCML file to play the appropriate animation. Since SCML files are saved in XML format, you can also open and modify them using a text editor, such as Microsoft Notepad or Apple TextEdit. However, be careful what you edit because SCML files store paths to assets, such as .PNG and .DB files that make up the animation. If you break these paths, the animation will no longer appear correctly in the game.

SCML(Spriter Configuration XML File) related software:

Windows

2 software

Mac

2 software

Linux

2 software

Android

2 software

iOS

2 software

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