The X

1 files use the extension of BYTES

.BYTES

Binary Text Asset Data File

Classification:developer files
File used by Unity, a 3D game development application; contains binary data from the text asset (commonly using but not limited to the .TXT extension) file; loaded as a text asset and accessed through the bytes property; extension must be manually changed to BYTES.

instruction:

An example of the BYTES extension in use would be changing a .JPEG extension and putting it in your "Resources" folder. Then using the following script: //Load texture from disk TextAsset bindata= Resources.Load("Texture") as TextAsset; Texture2D tex = new Texture2D(1,1); tex.LoadImage(bindata.bytes);

BYTES(Binary Text Asset Data File) related software:

Windows

1 software

Linux

1 software

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